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© 2026 Jay Varma
Jay Varma
"It's not a bug, it's a feature!"
- Every Developer Ever
Projects
Some things I've built (when I wasn't debugging)
3D Gallery
Click on any model to view it in full screen
More 3D models coming soon! Check back later for interactive previews.
Osaka no Urami
大阪の恨み
"A journey from concept to final cut."
A cinematic short film blending dramatic storytelling with immersive visuals. This project showcases direction, cinematography, and post-production execution, capturing the essence of the narrative.
Behind The Scenes
The Making of Osaka no Urami
Experience
My professional journey (and caffeine addiction)
Game Developer
Daydreamsoft Infotech LLP
- Developed game mechanics and systems using Unity Engine
- Collaborated on 3D asset integration and optimization
- Implemented AI behavior scripts for NPCs
Personal Development
Self-employed
- Can code for 12+ hours straight when debugging that one elusive bug
- Believes that 3 AM is the optimal time for creative coding
- Has more game ideas than time to implement them
- Still gets excited when a build compiles without errors on the first try
Skills
Technical expertise and competencies (aka my superpowers)
Game Development
3D Art & Design
Data Science & AI
Web Development
Tools & Software
Contact
Let's connect and collaborate (or just chat about games)
Get in Touch
I'm always open to collaborating with fellow developers, designers, and storytellers. Feel free to reach out!
PS: I promise to respond faster than a player reflex in a competitive match!